Category Archives: Video Game

Fallout 76

When I played Fallout 3, I wondered why there wasn’t a massive multiplayer world like World of Warcraft that was set in a post-apocalyptic world similar to that of Fallout.

When Fallout 76 was announced, I felt like a dream came true.  But the dream became a nightmare.

The disappointment was immediate., however,  I forced myself to play because I hoped that the disillusionment was just a matter of me not being accustomed to the changes.

The social aspect was retarded.  When I encountered the first actual person, he communicated with the equivalent of an emo-gee.   By the way, anyone who uses an emo-gee when writing to me is immediately dismissed as a simpleton.  Adults use words.

I was a fool for expecting the social experience of World of Warcraft.  I don’t expect games that are played on consoles to bear the same text-chat of the Blizzard game, but the emo-gee limitation was almost enough for me to take the disc out and sell it.

I had imagined bands of people grouping together to become raiders, protectors, and other options.  There was not even a hint of this. In the time that I have been playing, the only interactions have been the handful of retarded emo-gee communication, and the three times that I was attacked, which seemed more like player boredom than malice.

The social aspect was non-existent.

The worst part of the game is a nag to eat and drink.  I don’t know why the game forces a player to do this.  When Grand Theft Auto introduced that, it made me hate the game.  But it is far worse in Fallout 76. You get nagged EVERY 10 MINUTES !!!  You even get nagged when you are in combat!!!  This is not an exaggeration.

Yes, I would have complained if I had to eat and drink even if it was a nag once a week.  Why not have a nag to defecate and urinate?  The game is not realistic.  I fall five stories without a scratch in some areas, and in other areas I fall ten feet and die.  My character can hop up five feet, but cannot walk over a small branch (I have to jump over that tiny obstacle).

I tried to love the game despite the frustration and disappointment.  There were a couple of hours when I pretended that I know nothing about Fallout games and that I was in a Walking Dead episode, but the nag for eating and drinking kept taking me out of the pretend -reminding me that the game isn’t anything like I thought it would be, and even there were no predecessors, this game is just a time sink.

I stopped playing because I realized that it’s not going to get better unless there is a new game and I get a refund for what I have suffered.

Dark Souls Remaster

When I first purchased Dark Souls, it was because I wanted to play a medieval-flavored game.  I had played Word of Warcraft a bit TOO much, and I had a disappointing run with Elder Scrolls.

My frustration mounted due to the difficulty level.  The game came with no manual, which added to my distress.  It didn’t take long for the game to become impossible, and my rage built to the point where I threw my controller into a wall.

Why make a game that is impossible?

As I seethed, the rational part of me wondered if this game were designed as a rebellion against the button-mashing games like World of Warcraft.  I searched on the Internet, and I discovered a game community that offered help.

The walkthrough videos, like Ghey for Games  were a much-enjoyed crutch.  The game was challenging, and the difficulty made the seemingly-impossible victories so intense that I actually jumped out of my seat and roared.

Dark Souls
Dark Souls

When I heard about a remaster, I was excited.  I was going to buy it even if it were the exact same game simply because my PS3 is rarely used in favor of the PS4.

As it turns out, it is identical to the original in many respects.  Some of the game mechanics seem improved, but I did not conduct an actual test to determine that.  It could be an illusion.

The look of the game is noticeably enhanced in some areas, and that means a lot because the original was rather nice to behold.

I have been unable to tear myself away from the game.  I had played the original a million times, so the new character I made went down a path that I never tried before, and it was exhilarating.

One gripe is that there are only two ring slots instead of four.

The online improvements don’t really matter to me, but they are noticeable.

Ultimately, I am happy with my purchase, and yes, I bought it for the full price.

In the middle part of my playing past,  I sought videos of the masters, like this guy, but I started to enjoy the casual gameplay vids of this girl and this girl.

If you are new to this game series, I urge you to get the aforementioned walkthrough paused on your computer so that when you suffer a heart attack, you can then see what had escaped you.

It’s a new way to play.  Every part of the game is to be taken seriously until you become a master and know the tricks.  Until then, you will not dismiss any foes as you would in other games.

I have a warning.  The combat system will make you hate the mechanics of other games, like the Morrowind series.  I liken it to Budweiser.  Yes, when you were younger, that was beer.  But when you discovered higher quality, you still drank Bud if nothing else were offered, but you thought about how much better it would be to hold something different in your hand.  (insert my penis in that line to make that into the joke that surely you were thinking).

Dishonored 2 (Bethesda)

When I first played DISHONORED on PS3, I did so in order to relive the extreme fun of THIEF, a game that i had played on XBOX years earlier. Unfortunately, this didn’t have the same feeling, and I didn’t like the gameplay at all. DISHONORED had a lot of character abilities that negated the sense of tension. In THIEF (the old game), the character was distinctly human and had to rely on stealth. Everything could kick his ass easily. In DISHONORED, the character had supernatural abilities which made him seem almost invulnerable, at least compared to the beloved THIEF game. As much as I hated the differences, I grew to love DISHONORED as a game unto itself. If I stopped comparing it to THIEF, then it was fun as its own thing.
Surprisingly, THIEF came out for PS3 that year. I actually cancelled all other plans for the first week, but I did so seemingly for nothing. The new version of THIEF had exactly the same gameplay as DISHONORED. I almost threw the game into the wall. It’s as if the same game “engine’ was just transferred to a different story.
I performed a cursory search to find an explanation for this insult. Apparently THIEF was under new management, so-to-speak. The new company did not seem to realize what had made THIEF on Xbox so amazing.
I continued playing the new THIEF, hating the stupid changes, but eventually I learned to discard my love of the earlier version and to accept that such a game might never exist again. This helped me to enjoy the game and I finished it with a hunger for more.

This brings us to DISHONORED 2 (for PS4).  I purchased this on the very first day of release, and have only now finished it, some weeks later. I enjoyed it thoroughly. I had no preconceived notions to dispel.
This time around i decided to use stealth only as a means to kill. In the very early THIEF, the character was not an assassin per se. The goals were largely non-lethal. The DISHONORED games make the character that yo play able to easily fight opponents, so I used stealth only as a sort of cheating method to exact revenge. 
Let me explain. If the fiction shows that a kind ruler were usurped by a brutal one, why would his officers remain? Wouldn’t they flee, or pretend to go along with the new rules until they could do something positive?

Further, if the officers of the new regime were brutal as well, following orders instead of trying to rescue the the benevolent ruler who was imprisoned, should my character spare them? The story in the game disallowed those characters from reverting to their nicer ways. Why leave that kind of character alive, who would stop at nothing to prevent the rescue?
I became the vengeful hero, or anti-hero, depending on how you see things. on the gamer side of the decision. The game was not like THIEF (the earlier version) in an important difference. in THIEF I had to use stealth to survive,. In DISHONORED, DISHONORED 2, and the New THIEF, stealth just provides different rewards. It is not necessary for life.  The tension is not caused by fear of death – it is fear of game status.

I must confess that it was fun to play this way. I may play again in a few months, trying to take the nonlethal approach. But even if I never play again, this experience was worth the $50.